Greetings! I gather you know a little about me by this point, so I’ll try to keep the rambling to a bare minimum (although I promise nothing)! I have to admit, this is my first “blog”, not just on this website, but anywhere. Although by looseness of definition, many would tell you not to leave me sitting next to a keyboard for too long on a social networking site.

But I digress; I really do want to thank Michael Clancy for his support, as well as this opportunity for an audience, despite my lack of produce to date. I can tell you however, I can already feel the encouragement gripping at my heels as I write this. I’ll stop right there, because if I had to acknowledge everyone in my life that was worthy of thanks, I’d need to write another blog.

So let’s get on with it. I wanted to let you know a little more about “The Replicated Man”, and why I thought it would be a good idea to write a book based on a popular video game. You may have noticed in book stores or libraries that I’m by no means the first one to do it. To be sure, this gives me an added sense of confidence in the ability to have my work published, but it’s certainly not the reason I did it. To be quite honest, I’ve been writing this book for a long time. Too long.

In early 2009, I began a novel by the name of “The Perfect Cell”. This was roughly six months after Fallout reached the shelves of your local EB games, and the post-apocalyptic theme was becoming somewhat of a novelty. It was at this point, I decided to take things to the next level and write my first full-scale novelisation. My initial plan was to create something worthy of being adapted into film, and blowing all of the then-recent post-apocalyptic movies out of the proverbial waterside. Unfortunately, I aimed too high, and my limited, even far fetched view of the ways of the ever-changing world led me to write something highly creative, but devastatingly unrealistic. I scrapped and rewrote chapters, I added and removed characters, changed the time, the setting, eventually winding up with something ashamedly similar to that of the Fallout franchise. I had always wanted my first book to be my idea, and my idea alone, and for that reason, I scrapped the entire book.

By this time it was 2011, and I found myself experiencing a rather intense series of depressive episodes. Bordering on paranoia, I began a new book, entitled Vulkraine Falls, and based in the afterlife. This one was a leap into the realm of insanity, and acted as a catalyst to my despair. This dark chapter of my life was short-lived, and before long I had managed to pull myself together.

I’ve realised by this point that I was being too hard on myself, and a downright perfectionist. After taking off where I left last year, my energy, along with my writing style has changed significantly, and I’m extremely proud of the work I’m turning out. The fact that it’s based on a video game now seems to me to be a great advantage. Something you might not know about this game in particular, is that its fan-base is fanatical, and with an already visually created setting, it wouldn’t be much of a stretch to think that a full-feature movie would be right around the corner. That’s still my plan to this day. I can see the trailer running through my head on a daily basis, and it quite literally gives me the chills. As for the story line  it has little (if anything) to do with the game itself. I don’t want to give any more away so the excerpt is going to have to do for now. Just know it barely scratches the surface of what I’m working on.